Alchemical Hydra OSRS Guide Recommend Gear
The Alchemical Hydra is a level 95 Slayer boss found inside the Karuulm Slayer Dungeon. To defeat it, players must be assigned a task to a Hydra. To get to the boss players must go north of the Tasakaal before heading east to the hydras. Then, they will reach the entry point to the lair through Orrvor quo Maten. If they have the level 88 Agility can get to it with ease by using the mysterious pipe located just behind Kaal-KetJor but it takes about the same time as reaching it by running past the Hydras.
There are numerous bosses you can be battling in Old School RuneScape, which could be extremely beneficial to you if you can defeat them. One of them is the boss from the OSRS Alchemical Hydra, who you will find at the Karuulm Slayer Dungeon. If you have been struggling with this massive beast, then this guide can help you.
Recommended Gear/Inventory to Alchemical Hydra OSRS
There’s a few key items that you should carry to battle. A Twisted Bow is ideal since it is adjustable to the level the magic level of your opponent. Equipping this with Dragon arrows can be extremely effective. You should also have an Slayer helmet on hand, Necklace of Anguish along with the Max Cape as well. If you’re using the blowpipe use Ava’s assembler. If you’re using the blowpipe and looking for the right darts for Alchemical Hydra, we recommend sticking to adamant darts.
If you are looking to stock your home Have up to 20 prayer potions with you. Food is also going to be useful along with Antidote+. Potions that range can provide an additional boost in the combat.
The location of Alchemical Hydra?
The Alchemical Hyrda serves as a Level 95 Slayer boss. The boss will be encountered in the Karuulm Slayer Dungeon as part of a Hydra task which you need to assign to.
You can reach the boss by going north past the Tasakaal. From there, you can go to the east to where the hydras stand. Once you have passed by them, you’ll arrive at the entrance to the lair near Orrvor the Maten. If you’d like to take an alternative route, you’ll need at least level 88 to do so. This means that you can take the pipes that are located behind Kaal Ket-Jor. The process isn’t necessarily more efficient, however, so it doesn’t affect the way you take.
Fighting with the Alchemical Hydra OSRS Boss – Phases
This is an instanced fight If you fail to win, you’ll get your items back via Orrvor Maten. Maten. However, you will need to spend 100,000 dollars to obtain them. Not only that, when you die in a different location whilst he has the items, they’ll disappear.
If you have the Hydra within the room it will be impossible to exit through the doors. If you want to teleport, you’ll be able to do so in the event that you need to wait for 20 seconds to allow the Hydra to respawn. As far as attacks go, the Hydra is able to perform both magic and ranged offensive. The attack cycle is repeated after three regardless of whether they’re successful. The ranged attack you’ll spot are fanged projectiles. Those that use magic is small and green.
The heads to the sides are the ones that the Hydra will use to target you with. The left is a magician, and the right one uses extended range, with center head attacking you. The first two phases, you will find that attacks hit twice and the attacks on the two sides are reduced as the lower heads fall off. The thing to keep in mind is the Hydra is a high level weapon of both ranged attack and magic. Its defense, thankfully, isn’t too bad, and if you have dragon hunter weaponry, you can make extra damage.
In the poison phase, you’ll notice a carapace with a swollen. This means that you must lure towards the pool of red you can see. After you have been killed, sit by the red chemical vat to draw you and the Hydra in. Following the first three attacks and the Hydra starts to shoot poisonous orbs at you. They have a splatter effect of 3×3 and land on your as well as four random spots in the vicinity of you. To prevent this from happening, go to the west, where the red chemical vat is and then head south. Two tiles should be moved to the to the north of the Hydra close to the swimming pool, and then head across the west to prevent the splatter from happening.
Then, eventually, you’ll have eventually the Hydra lower to 75 that’s when the head on the bottom-right part falling off. The carapace becomes blue as you move north, which is the vent that is green.
This is the phase where we try to draw the Hydra towards its green water pool. The name implies that you’ll get electrical energy hurled at you. This happens at the center of the space, following that, four lightning bolts emanate from areas around the room. They will be moving toward you, so make sure to loop around to stay clear of them. The wall that you are able to stick to in the direction of the north is efficient here, and then moving towards the west when you take on the Hydra. It is also possible to block lightning in the event that you decide to head to the north-western region and then go toward the corner.
When the Hydra’s health declines by 50% you will observe the carapace turning red. Turn to the west of the blue vent and prepare to move on.
In the next phase, we will lure the Hydra over to that blue chemical swimming pool. In the phase of flame when you’ll see the Hydra headed towards the middle of the room. It will then turn towards you. It will force you out in the event that you are positioned beneath the Hydra in the middle of the room, and you’ll need be on the lookout at a strike of fire that is 5×5 in size. This will track the player and speed up if they move, so you should walk straight in a line to avoid being snuffed out.
At 25% fitness, the body turns to grey. This takes us into the final phase.
You won’t need to lure to any chemical pool when in this phase. The enrage of the Hydra stacks and you’ll get an indication that the Hydra has become angry. This is an aspect of the battle in which the power of prayer and health is helpful, because it only takes two hits of the Hydra to take your life.
This phase will take an opposite strategy to combat from the last phase. The styles now change after every attack. The poison attack makes its return and may be used in the same way that it was in the first phase. The poison offense comes back in after three auto-attacks, after which it will be for nine auto-attacks subsequently. Be persistent in your prayers for the Hydra will shortly be eliminated for count.
You’ve done it! you have finally beat The Alchemical Hydra OSRS boss! Preparation is the key to victory in this battle and you must have the right gear as well as health-related items. Prayer will be essential, and knowing exactly where attacks are likely to strike will be a real differentiator.
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